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NPC Generator

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Advanced [show]


Astar Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears professional attire. His dark red hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. He is a great chef.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Astar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: Retire the richest man in the west; and to find somewhere to settle down

Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Attractive. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Astar Rapture, Male Tiefling Barbarian 2
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)16 (+3) 17 (+3)16 (+3)
Skills History +5, Insight +5
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 8000 cp. Tourmaline (130 gp). Sardonyx (60 gp). Amethyst (130 gp).


Social Check DCs


Two Llamas Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears skinny pants and wears a black and red robe with the hood down. His right hand appears badly burned and disfigured. His fur is brown and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his painting dream.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Insane, Addict, Forgetful. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Two Llamas Grass, Male Tabaxi Barbarian 8
Medium (5'11") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 69 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)9 (-1) 14 (+2)17 (+3)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 11000 sp. Freshwater pearl (10 gp). Onyx (80 gp). Onyx (80 gp). Lapis lazuli (10 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his auburn hair in a pixie cut. This hazel eyed northerner is not easily forgotten.

Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Farmer profession.

History: Born in the north to a Bowyer, Gimurt learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Fighting. Bonds: Adventurer, Attractive, Job. Occupation: Bowyer

Voice: Farmer accent

Attributes [hide]

Gimurt Rakankrak, Male Dwarf Bard 4
Medium (4'5") Dwarf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 8000 cp.


Social Check DCs


Krimmon Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case, he is not a threatening figure. He wears his black hair down. His eyes are a pleasant blue.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with vampirism at a very young age, Krimmon has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Gifted. Flaws: Greedy, Disease. Bonds: Adventurer, Religious. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Krimmon Copperkettle, Male Halfling Adept 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)10 (+0) 16 (+3)13 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 30000 cp.


Social Check DCs

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