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NPC Generator

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Advanced [show]


Traki Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: This man prefers to wear pastel clothing when he does not wear armor. He is muscular with a powerful set of arms. He keeps his red hair in a flapper bob. His eyes are gray and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Traki abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality

Ideals: Fighting, Professionalism, Optimist. Flaws: Disease. Bonds: Adventurer. Occupation: Courier

Voice: Scottish accent

Attributes [hide]

Traki Xiloscient, Male Half-Elf Adept 2
Medium (5'1") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp. 1 Masterwork manacles.


Social Check DCs


Solomon Home, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a fancy black suit. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Antagonistic, Impulsive, Fearful. Bonds: Attractive, Adventurer, Religious. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Solomon Home, Male Human Adept 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Alberich Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the west to a Cook, Alberich learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alberich grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alberich. He struck the Cook job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Slave, Criminal record, Job. Occupation: Cook

Voice: Boston accent

Attributes [hide]

Alberich Burrowfound, Male Dwarf Ranger 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 220 gp. Amethyst (120 gp).


Social Check DCs


Fonkin Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. His red hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Eccentric and domineering, Fonkin will drive conversation. He is lazy, self-centered, vain, and jealous.

History: Fonkin was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a Tailor soon after.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Extrovert. Flaws: Ugly, Selfish, Antagonistic. Bonds: Job. Occupation: Tailor

Voice: Ums and uhs a lot

Attributes [hide]

Fonkin Reese, Male Gnome Wizard 14
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 61 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Survival +7
Senses Passive Perception 12
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444443

Possessions: 4000 gp. Chrysoprase (80 gp). Eye agate (6 gp). Golden pearl (90 gp). 1 Medium magic item.


Social Check DCs

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