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Advanced [show]


Wrenn Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. He wears a colorful flower in his brown hair. He has a tattooed face.

Personality: This man loves dancing and to teach people dancing more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wrenn took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has never given up on his dancing dream.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Artistic, Philantrophist. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Wrenn Musgraben, Male Gnome Monk 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)14 (+2) 18 (+4)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 14
Languages Common, Gnome, Elven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Morkral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. His amber eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Morkral embodies much of what other species detest in the Dwarves. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Morkral lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Morkral Eversharp, Male Dwarf Fighter 5
Medium (4'1") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 20 (+5)10 (+0) 15 (+2)14 (+2)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Amethyst (60 gp). Red-brown spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft white waves gently in the breeze. His black fur is still thick. He has several tiny ruby earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Great lived on a farm with his father, near the main road leading to a nearby town. Great was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Great decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Justice. Bonds: Rich, Family, Criminal record. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Great Plume, Male Tabaxi Monk 16
Medium (5'4") Tabaxi, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 68 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +7, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3

Possessions: 11000 gp. Freshwater pearl (15 gp). Rock crystal (70 gp). Iolite (70 gp). Banded agate (15 gp). Sard (70 gp). Rock crystal (70 gp). Deep blue spinel (300 gp). Moonstone (70 gp). White pearl (150 gp). Black opal (1300 gp). Jasper (70 gp). Eye agate (15 gp).


Social Check DCs


Ombul Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He wears his chestnut hair up in a very large beehive style do. This blue eyed southerner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: Born to a pair of adventurers, Ombul grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ombul fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break.

Ideals: Fighting, Artistic. Bonds: Attractive, Adventurer, Rich. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Ombul Thorngage, Male Halfling Adept 14
Small (3'4") Halfling, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 111 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +7, Nature +8
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Auran, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332

Possessions: 300 pp. Obsidian (14 gp). Eye agate (14 gp). Tiger eye turquoise (14 gp). Banded agate (14 gp). Iolite (80 gp). Aquamarine (1300 gp). Red spinel (60 gp). 1 Medium magic item.


Social Check DCs

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