Aramil Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. He wears his golden hair down. His ears are large.
Personality: He is very quiet and rarely speaks above a whisper. He believes the world needs to unite to get rid of drow once and for all.
History: He got into the Assassin business at a young age. He helped his mother out around the business and became quite the natural. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Sabotage a competitor.
Flaws: Ugly, Shy. Bonds: Enemies, Job, Guardian. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 8)
Armor Class 14
Hit Points 50 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1400 gp. Carnelian (20 gp). Tiger eye turquoise (14 gp). Black star sapphire (1600 gp). Onyx (20 gp). 1 Minor magic item.
Kilvar Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a golden handlebar mustache and slicked back golden hair. His fierce violet eyes like to dwell on things.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised by priests from a young age. Like his mother and his brother before him, after school he went straight into learning to become a Crown-heir. He has built up a small fortune and can afford his own way.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Rich, Job, Religious, Mentor. Occupation: Crown-heir
Voice: Sore throat, cough
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 pp.
Quarethon Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears silk and lounges about seductively. His crest is greying and his face has many wrinkles. His gold eyes have a joyful gleam in them most of the time.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a slaver, Quarethon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: An old rival family wants him found.
Bonds: Attractive, Criminal record, Adventurer, Mentor, Family. Occupation: Healer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 140 gp.
Azgrom Acton, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He has chestnut hair. He wears crescent spectacles with a black brim.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He comes from a rich southern family. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Opinionated, Athletic. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 700 gp. Obsidian (13 gp). Jet (70 gp).
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