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NPC Generator

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Advanced [show]


Hadarai Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with brown pants, and he perpetually has his longbow ready. His white hair is singed and shortened. His eyes are green and beady.

Personality: He has always had a great fascination with Elven culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hadarai is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young adult he joined a group advocating for an improvement in Elven conditions. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Elven compassion; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Justice. Flaws: Ugly, Racist. Bonds: Slave. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Hadarai Galanodel, Male Elf Wizard 1
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 160 gp.


Social Check DCs


Richard Heiser, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep black leather and dull green iron scale mail and is in decent physical shape. His white hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying brother.

Motivation: He's attracted to the PC; and he's in love

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Mentor, Has a crush. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Richard Heiser, Male Human Cleric 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Fenriz Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a brown tunic with black highlights, and long red pants that bunch up around his shoes. His silver hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small island village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Bonds: Attractive, Nature, Religious. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Fenriz Trust, Male Tiefling Adept 8
Medium (6'0") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Deep green spinel (150 gp). Azurite (11 gp). Obsidian (11 gp). Obsidian (11 gp). 1 Minor magic item.


Social Check DCs


Erky Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He is portly but not overly obese. He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Expert school at a young age so that he could practice his martial talents. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical, Gifted. Flaws: Sensitive. Bonds: Job, Enemies. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Erky Glittergem, Male Gnome Expert 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 gp.


Social Check DCs

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