Guy Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His clothes are grease stained in places. His golden hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also hits on women, regardless of circumstances.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 43 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1000 gp. Star rose quartz (40 gp). Black opal (400 gp). Malachite (8 gp). Bloodstone (40 gp).
Odo Perry, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair is silver and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.
History: Odo lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Unemployed, but he got bored and became a Bricklayer. He has worked as a Bricklayer like his father before him.
Motivation: An old rival family wants him found; and to be a unemployed again
Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Family. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 600 sp. Silver pearl (110 gp).
Raam Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and chestnut. His silver eyes dart around the room hyper actively observing anyone and anything.
Personality: He is overprotective of those who hire his services. A true patriot, Raam would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently gotten a pet goose that steals things from people.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and expand his business
Ideals: Fighting. Bonds: Guardian, Military, Criminal record, Job. Occupation: Crown-heir
Voice: Australian accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 25 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1300 gp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (600 gp). 1 Minor magic item. 1 Minor magic item.
Cask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear white clothing when he does not wear armor, and is pretty ugly. He sports a flattop fur cut. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Cask was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Cask's father didn't care for him much, and the feeling was mutual. In the meantime he has taken over work as a Sailor and occasionally as a mercenary.
Motivation: Many brigands want him driven away; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Adventurer, Enemies. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!

