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Advanced [show]


Great Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a grey coat over a yellow low-cut shirt, and a top hat upon his head, and sports empty pouches on his belt. He sports a flattop fur cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Slave, Religious. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Great Mirror, Male Tabaxi Warrior 1
Medium (6'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 40 gp.


Social Check DCs


Cimer Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is thinning but still full. His fierce black eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Cimer enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a slaver, Cimer was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Justice. Flaws: Greedy, Hedonist. Bonds: Mentor. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Cimer Amuse, Male Tiefling Bard 7
Medium (6'10") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 18 (+4)16 (+3)
Skills Acrobatics +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Fire opal pendant on a fine gold chain (600 gp). Silver comb with moonstones (100 gp). A silver and pearl hairclip (30 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears brown trousers with grey and brown striped suspenders. He wears various colorful collared shirts. With a patchy auburn beard and wild auburn hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Zaffrab hails from a village terrorized by orcs. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zaffrab grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zaffrab. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac.

Flaws: Ugly, Cynical. Bonds: Family, Enemies, Criminal record. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Zaffrab Waggletop, Male Gnome Warrior 10
Small (3'4") Gnome, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +4

Possessions: 1700 gp. Red spinel (160 gp). Rich purple corundum (900 gp). Azurite (7 gp). Alexandrite (800 gp).


Social Check DCs


Trym Alton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear pastel pants and tee shirts. His golden hair is smooth and relatively long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Laborer, who enjoyed hunting, Trym was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and further expansion of business

Ideals: Entrepeneur, Persistence. Flaws: Depressed. Bonds: Nature, Job. Occupation: Cartwright

Voice: Hissing voice

Attributes [hide]

Trym Alton, Male Human Fighter 11
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 69 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)9 (-1) 11 (+0)12 (+1)
Skills Persuasion +5, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (6000 gp). Jeweled electrum ring (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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