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NPC Generator

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Advanced [show]


Thorpe Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He sports grey clothing, slightly heavier than average wear. He has a very tight haircut. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Thorpe Quickstep, Male Halfling Commoner 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp. Red spinel (140 gp). Deep green spinel (140 gp).


Social Check DCs


John Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears white trousers with blue and grey striped suspenders. He wears various colorful collared shirts. His tied-back hair is auburn. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his father was called into army service. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane. Bonds: Family, Military, Nature. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

John Tyndall, Male Human Druid 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp. Golden yellow topaz (1200 gp). Azurite (8 gp). 1 Minor magic item.


Social Check DCs


Cory Mitchell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy pastel suit. His chestnut hair is thinning but still full. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his old friends

Ideals: Gifted, Optimist. Flaws: Disease. Bonds: Attractive, Criminal record, Adventurer. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Cory Mitchell, Male Human Bard 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)11 (+0) 13 (+1)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 500 sp. 1 Buckler.


Social Check DCs


Ûkshak Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of the four houses of cards around his neck, and a ceremonial dagger on his belt. He has a small bristly mustache and wavy red hair. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Fighting, Joker, Extrovert. Flaws: Disease. Bonds: Criminal record. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Ûkshak Winthrop, Male Half-Orc Cleric 6
Medium (6'1") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 100 gp. Tiger eye turquoise (7 gp).


Social Check DCs

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