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NPC Generator

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Advanced [show]


Kite Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in white turtlenecks beneath a green coat with black slacks. His red fur is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: He was born several months after his father was called into army service. When Kite reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Tabaxi compassion; and he wants nothing more than to rejoin the army

Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Kite Candle, Male Tabaxi Expert 3
Medium (5'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 14 (+2)16 (+3)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Tricking Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His red fur is singed and shortened. His eyes are amber.

Personality: Tricking wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of western immigrants he idolized his mother. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He left for the west, certain he would find work there.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Tricking Of Stars, Male Tabaxi Expert 1
Medium (6'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)15 (+2) 11 (+0)17 (+3)
Skills Arcana +4, Deception +5
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 5000 cp. 1 Buckler.


Social Check DCs


Darrow Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears brown leather gloves, a brown jacket, and tight pants. He wears a colorful flower in his silver hair. He has blue eyes and a brown hat with a green feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to open a new tavern; and a rival would like him out of the picture

Flaws: Impulsive, Mundane. Bonds: Attractive, Job, Criminal record. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Darrow Sunmeadow, Male Halfling Sorcerer 12
Small (3'1") Halfling, Neutral Evil (CR 12)
Armor Class 13
Hit Points 46 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Large well-done wool tapestry (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Suhnae Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This western man wears a pastel vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His clothes are grease stained in places. He has a long brown beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the west, certain he would find work there.

Motivation: He desires power and/or immortality.

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Immigrant, Adventurer. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Suhnae Selevarun, Male Elf Commoner 13
Medium (4'10") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 9 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)17 (+3) 15 (+2)13 (+1)
Skills Nature +7, Religion +7
Senses Passive Perception 12
Languages Common, Elven, Druidic, Undercommon, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 3000 gp. Black opal (700 gp). Jet (70 gp). Deep blue spinel (800 gp). Malachite (6 gp). White pearl (70 gp). Banded agate (6 gp). Moss agate (6 gp).


Social Check DCs

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