Oskar Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. He has a long chestnut beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also hits on women, regardless of circumstances.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Oskar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he wants to get laid
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Miner
Voice: Low and grunting
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
Possessions: 390 gp.
Jabbie Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. His red hair is lengthy and is close to two feet long. He has blue eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small mountains village. When Jabbie reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Attractive, Nature, Military. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 19 (+4) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 60 pp.
Jak Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He wears a black tunic with grey highlights, and long white pants that bunch up around his shoes, and carries glaives. His hair is brown, silky, and of moderate length. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Jak's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the east his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 4 years.
Motivation: He doesn't get along with people that don't share his tastes; and expand his business
Ideals: Fighting, Impeccable. Bonds: Attractive, Job, Poor, Nature. Occupation: Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 8)
Armor Class 14
Hit Points 62 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 19 (+4) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Vonbin Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a black small hat and black clothes. He has shaved his head bald. His hazel unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Vonbin was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. His childhood dream was to be a Mayor, but he was a colossal failure. In the meantime he has taken over work as a Shepherd and occasionally as a mercenary.
Motivation: Wants a kiss; and balancing his hectic life and new shepherd responsibilities is difficult
Flaws: Disease, Shy. Bonds: Adventurer, Poor, Job, Has a crush. Occupation: Shepherd
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Deep blue spinel (500 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!