Lorm Langley, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a violet vest and prefers white and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a black handlebar mustache and slicked back black hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Lorm will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is terrified, and will act out of fear.
Ideals: Extrovert, Artistic. Flaws: Ugly, Fearful, Insane. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 67 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shamash Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. He wears a colorful flower in his rusty crest. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Ranger school at a young age so that he could practice his psionic talents. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shamash fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Bonds: Attractive, Enemies, Rich. Occupation: Bellfounder
Voice: Low range voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 69 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1300 gp. Jeweled anklet (2000 gp). 1 Minor magic item.
Shump Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear red tank tops with green pants. His hair is cut close to his head. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shump grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shump. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Jeweler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 10000 cp.
Gerald Remington, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is brown and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and wants to work out more often
Ideals: Athletic, Disciplined. Bonds: Adventurer, Attractive, Family. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
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