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Advanced [show]


Shifting Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky yellow painted plate armor. His red fur is lengthy and is close to two feet long. He is baby faced.

Personality: He likes to make people angry or surprised. The war was a terrible time for him, and Shifting does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Shifting was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Shifting's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor, Military. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Shifting Of Ivory, Male Tabaxi Adept 5
Medium (5'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 30000 cp.


Social Check DCs


Immeral Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his mace. His black hair is knotted and matted. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 7 years old his parents immigrated from the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Immeral Toti, Male Half-Elf Warlock 6
Medium (4'9") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)13 (+1) 10 (+0)10 (+0)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Just what you see.


Social Check DCs


Orsik Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He keeps his silver hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Immigrant, Poor. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

Orsik Ironfist, Male Dwarf Barbarian 5
Medium (4'2") Dwarf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 45 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Miles Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in a clean green cloak covering his clean studded leather. His blonde hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the north, but his parents moved at a very young age to the south. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and he is wracked by social anxiety

Flaws: Shy, Fearful, Disease. Bonds: Immigrant, In love. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Miles Dalton, Male Human Druid 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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