Kilvar Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. He is muscular with a powerful set of arms. His hair is golden, silky, and of moderate length. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Kilvar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Kilvar hails from a village terrorized by drow. His father was a soldier and died while he was still young. Kilvar was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by drow. Kilvar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Revenge.
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Military, Enemies. Occupation: Crown-heir
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Dynamic Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying white fur a little too much giving a sharp white color. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Gifted from a young age, Dynamic studied abroad. A gifted student he started as a Shipwright, but he got bored and became a Tanner. He was granted necromantic powers by his dying sister.
Motivation: He loathes his own lifestyle; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Valafar Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His brown hair is smooth and relatively long. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As long as the job gets done he does not care how it got done.
History: Valafar was born in the south. At a young age he loved to build and create. Cursed with vampirism at a very young age, Valafar has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is terrified, and will act out of fear.
Ideals: Passionate, Professionalism, Persistence. Flaws: Disease. Occupation: Banker
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 4 Antitoxin. 3 Smokesticks.
Frouse Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple grey line shooting up and back down. He carries with him a set of lances on his belt, each one with a aquamarine on the hilt. His blonde hair has been sun bleached extensively. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Frouse hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Frouse was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Revenge; and a deep hatred of gnolls
Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Enemies. Occupation: Knight
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 43 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Undercommon, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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