Theodoric Bohm, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is bristling with hidden weapons, mostly maces and ceremonial daggers. His moppish red hair is in a traditional bowl cut. His brown eyes peer out from beneath his broad black hat.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Theodoric was raised in a hard working conservative environment. One day when Theodoric was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Theodoric was heart-stricken from the event, and his father started working long hours to provde for them. He left for the north, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and regain custody of his daughter
Flaws: PTSD. Bonds: Criminal record, Job, Family, Immigrant, Religious. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Infernal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 300 gp.
Erias Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a shield on his belt, and he perpetually has his shield ready. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.
History: He was born in the north, but his parents moved at a very young age to the south. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 14 years.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Insane, Selfish. Bonds: Job, Immigrant. Occupation: Carpenter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.
Seebo Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a green collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.
History: Seebo lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered singing. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Knight and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Artistic. Flaws: Cynical. Bonds: Attractive, Family. Occupation: Knight
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Melee.
Wobbles Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown collared shirt and pastel pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His white hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Optimist, Entrepeneur. Bonds: Family, Rich. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 27 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
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