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NPC Generator

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Advanced [show]


Shedinn Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He wears a colorful flower in his scarlet crest. His red eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of southern immigrants he idolized his mother. Shedinn was born on a far southern plains where he grew up under the tutelage of his mother, an expert Banker. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent mother; and to be a farmer again

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: Excited and jittery

Attributes [hide]

Shedinn Qyxpahrgh, Male Dragonborn Aristocrat 9
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Performance +6, Survival +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Gûnd Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Half-Orc Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Rich, Adventurer. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Gûnd Hayley, Male Half-Orc Ranger 3
Medium (6'10") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Taklinn Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of longbows on his belt, each one with a topaz on the hilt. His white hair is braided into rings. This amber eyed easterner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.

History: Taklinn was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. Days after completing his studies, news broke out that his hometown was attacked by goblins. Taklinn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Enemies. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Taklinn Stoutale, Male Dwarf Rogue 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 400 sp. Freshwater pearl (13 gp).


Social Check DCs


Leaf Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. He wears his orange fur up. His half smiles and green eyes are beguiling and draw you in.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a slaver, Leaf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Mortician and found it very stressful. Recently the stress of being a Mortician has made it difficult for him to sleep.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.

Ideals: Opinionated. Flaws: Insomniac. Bonds: Attractive, Mentor, Job. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Leaf Of Winter, Male Tabaxi Barbarian 11
Medium (6'3") Tabaxi, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 120 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 18 (+4)16 (+3)
Skills Medicine +8
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3100 gp. Banded agate (14 gp). Freshwater pearl (14 gp). Amber (80 gp). Amber (80 gp). Peridot (80 gp). Silver pearl (80 gp). Deep blue spinel (1300 gp). Bloodstone (80 gp). Red spinel (80 gp).


Social Check DCs

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