Tarhun Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a black and white robe with the hood down. His crest is scarlet and very short. He is very pretty but has cold, dead eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of northern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and wants to work out more often
Ideals: Athletic. Bonds: Attractive, Family, Immigrant, Adventurer. Occupation: Bounty Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 46 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1300 gp. Old masterpiece painting (500 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). 1 Minor magic item. 1 Minor magic item.
Veit Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear green clothing when he does not wear armor. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes are passionate and lively.
Personality: Veit hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a logical person and will generally grow upset if things defy logic and science.
History: Veit was born the youngest of three triplets. He dropped out of school before completing his studies. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and to unite with his sister
Ideals: Artistic, Logical, Justice, Athletic. Bonds: Family. Occupation: Mortician
Voice: Can't modulate volume
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 53 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Giant, Undercommon, Abyssal
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +4
Possessions: 4000 gp. Alexandrite (1000 gp). Aquamarine (1000 gp). Violet garnet (1000 gp). Black pearl (1000 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flask Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright blue and violet, and wears rings and necklaces with large, colorful gems. His fur is gray and very short. His eyes are yellow and he is always smoking a pipe.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gifted from a young age, Flask studied abroad. Flask was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Flask decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Rich, Military, Criminal record. Occupation: Painter
Voice: Italian accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 900 gp. 1 Minor magic item.
Crampernap Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean grey cloak covering his clean studded leather. His white hair is kept up in a ponytail inside a Stetson hat. His amber eyes peer out from beneath his Stetson grey hat.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Crampernap was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Hunter. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and a deep hatred of illithids
Ideals: Extrovert, Impeccable. Flaws: Mundane. Bonds: Enemies, Job. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
