Ghâm Hadleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'5" western man, he wears light armors faded through time and improper care. He has red hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Performer. He never wears the same outfit twice, unless he absolutely has to.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has achieved small success as a Performer.
Motivation: To be a Glassblower again; and he is content
Ideals: Artistic, Fighting. Flaws: Mundane. Bonds: Job. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 59 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 11000 sp. Blue star sapphire (1100 gp). Citrine (30 gp). Deep blue spinel (400 gp). Violet garnet (400 gp).
Thorin Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a brown suit. He is physically well-built. He wears a top hat to cover his moderate length black hair. His eyes are likewise brown.
Personality: He likes to make people angry or surprised. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Thorin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: He is terrified, and will act out of fear; and further expansion of business
Flaws: Antagonistic, Fearful. Bonds: Job, Poor, Nature. Occupation: Doctor
Voice: Australian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 180 gp.
Aldous Harley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His chestnut hair is cut jaggedly and amateurishly. His eyes are violet.
Personality: He can speak with the recently deceased. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Aldous and his spouse have recently divorced.
Motivation: He feels kind of lost in life; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Criminal record, Poor. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 115 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 2300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Fire opal pendant on a fine gold chain (2100 gp). Solid gold idol (900 gp). Silver comb with moonstones (100 gp).
Dean Stanton, Male Human [Permalink]
Personal [hide]
Description: This man has a large tan mantle and cape that has been intricately interwoven into his yellow robe. He is muscular with a powerful set of arms. He wears a colorful flower in his silver hair. He has brown eyes and a tan hat with a yellow feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.
History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Professionalism. Flaws: Emotional. Bonds: Attractive, Poor, Immigrant. Occupation: Blacksmith
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!


