Crampernap Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is heavily combed to the right. He has a dull look in his brown eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Crampernap grew up listening to his father's many stories. He found a children's book about a Gnome Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Crampernap and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Farmer
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Amethyst (100 gp). Golden yellow topaz (800 gp). Blue star sapphire (900 gp). Alexandrite (800 gp). 1 Minor magic item.
Barakas Horror, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a white costume with the symbols of magic on his torso. His blue hair is slicked back into a classic pompadour. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better trade route.
Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk
Ideals: Joker, Optimist. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Gardener
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 60 gp. Azurite (5 gp).
Efferil Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears professional attire. He carries a battered longbow and tarnished whip as well. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Efferil was raised in a hard working conservative environment. Efferil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Efferil decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Efferil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 3000 sp.
Brottor Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this man is generally well dressed albeit a few years behind the times. His red hair and beard is wavy and long. His eyes are blue and catlike.
Personality: He can speak with the recently deceased. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the west his family was never financially stable. After coming to the age of reason, Brottor took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.
Motivation: Many drow want him driven away; and his relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Attractive, Family, Poor, Enemies. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 140 gp.
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