Henry Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown costume with the symbols of the sun god on his torso. He has wavy white hair. His green unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Miller like his mother before him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 68 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 11000 sp. Silver chalice with lapis lazuli gems (130 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Galinndan Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, black cloak. He has a small bristly mustache and wavy golden hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He is the product a well kept family trust fund and as such has never really known need. Galinndan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Roofer and was forced into it by his family; and he's looking for his big break
Flaws: Ugly, Shy. Bonds: In love, Rich, Adventurer, Family. Occupation: Roofer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 86 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 500 gp.
Alex Beitz, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is generally well dressed albeit a few years behind the times. He has done his best to style his brown hair to look like a famous performer. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. Recently the stress of being a Sage has made it difficult for him to sleep.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Fearful, Disease. Bonds: Attractive, Military. Occupation: Sage
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Ghesh Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is portly but not overly obese. He has dyed his greying bronze crest a little too much giving a sharp bronze color. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the north, but his parents moved at a very young age to the west. Ghesh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Disciplined. Flaws: Forgetful. Bonds: Immigrant, Adventurer. Occupation: Laborer
Voice: Rolls R's
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 12)
Armor Class 10
Hit Points 58 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 2000 gp. A roughly beaten golden orb (80 gp). An abacus with copper, silver and gold markers (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold and topaz bottle stopper cork (1000 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
