Jabbie Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man prefers to wear yellow clothing when he does not wear armor. He is muscular with a powerful set of arms. He has done his best to style his auburn hair to look like a famous performer. His eyes are gray and he is always smoking a pipe.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He struck the Carpenter job and began his own company from there.
Motivation: To be a Map Maker again.
Ideals: Impeccable, Artistic. Flaws: Racist. Bonds: Job. Occupation: Carpenter
Voice: Breathy voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 pp. 1 Banded mail.
Fivin Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Weaver uniform. He has wavy chestnut hair. This gray eyed southerner is not easily forgotten.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Fivin was born in the south. At a young age he loved to build and create. He was an apprentice working in his father's forge. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Philantrophist, Persistence. Bonds: Job, Immigrant, Family. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.
Sindri Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black armored body suit, with a simple grey line shooting up and back down. He sports a long black beard, and similarly colored long hair. His blue eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is lazy and tries to find solutions quickly.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Sindri was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His religion dominates his actions.
Flaws: Lazy. Bonds: Attractive, Religious, Enemies. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 8)
Armor Class 12
Hit Points 79 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1000 gp. Violet garnet (1200 gp). Alexandrite (1200 gp). Smoky quartz (40 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.
Krimp Wentworth, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear brown clothing when he does not wear armor. His black hair is braided into rings. He wears a mask on his face.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered
History: Krimp was raised in a hard working conservative environment. He dropped out of school before completing his studies. He's since become an addict/alcoholic.
Motivation: To reunite with his absent mother; and doesn't want to be a locksmith and was forced into it by his family
Ideals: Logical. Flaws: Addict. Bonds: Job, Family. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 70 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1100 gp. Eyepatch with mock eye of sapphire and moonstone (2300 gp). Brass mug with jade inlays (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).
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