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NPC Generator

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Advanced [show]


Quarion Hungate, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. He wears a top hat to cover his moderate length blonde hair. His brown eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. Quarion liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Extrovert, Impeccable. Bonds: Nature, Immigrant. Occupation: Herbalist

Voice: Hard of hearing, loud

Attributes [hide]

Quarion Hungate, Male Half-Elf Warrior 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He wears grey leather gloves, a grey jacket, and tight pants. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Ahrim wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a dire rats raid, leaving Ahrim alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Someone believes him a fraud; and revenge

Ideals: Disciplined, Justice. Bonds: Attractive, Religious, Enemies. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Ahrim Guilt, Male Tiefling Monk 1
Medium (6'8") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 pp.


Social Check DCs


Thar Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Detective. His long golden hair reaches down to his waist. His thin eyebrows rest above his beady hazel eyes.

Personality: Eccentric and domineering, Thar will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Thar was born in the east. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert, Persistence, Impeccable. Flaws: Ugly, Forgetful, Impulsive. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Thar Hale, Male Half-Orc Rogue 14
Medium (6'0") Half-Orc, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 109 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 2000 gp. Banded agate (14 gp). Moss agate (14 gp). Deep blue spinel (800 gp). Blue star sapphire (1100 gp). Alexandrite (800 gp). Golden yellow topaz (800 gp). Blue quartz (14 gp). Obsidian (14 gp). Violet garnet (800 gp). Pink pearl (40 gp). Tiger eye turquoise (14 gp). Emerald (1100 gp). Onyx (70 gp). Rock crystal (70 gp). Jasper (70 gp). Aquamarine (800 gp).


Social Check DCs


Vanuath Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. He has a small bristly mustache and wavy auburn hair. He has gray eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Stylist profession.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Stylist father left him crippled. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: To get a good night's sleep; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Vanuath Yaeldrin, Male Elf Fighter 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp.


Social Check DCs

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