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NPC Generator

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Advanced [show]


Traki Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man dresses like a well dressed Herbalist does. His clothes are grease stained in places. He wears his brown hair up in a very large beehive style do. His eyes are likewise hazel.

Personality: Calm and collected, he is a well trained Herbalist. He enjoys reading and quiet.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Traki took refuge in the large cave and found the beat up glaive and armor he uses now. He inherited the family business which he has now maintained for 15 years.

Motivation: Further expansion of business.

Ideals: Logical. Bonds: Job, Poor, Immigrant, Nature. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Traki Dumph, Male Half-Elf Monk 12
Medium (5'1") Half-Elf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 86 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Arcana +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 3000 gp. Azurite (8 gp). Blue star sapphire (1400 gp). Jade (70 gp). Moonstone (50 gp). Violet garnet (400 gp). Pink diamond (5000 gp).


Social Check DCs


Thamuz Madness, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail, he is not a threatening figure. His blue hair is knotted and matted. His white eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: When he was but 4 years old his parents immigrated from the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He became a Masseuse soon after.

Motivation: To protect his home; and sabotage a competitor

Ideals: Optimist, Philantrophist. Bonds: Immigrant, Job, Guardian. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Thamuz Madness, Male Tiefling Warrior 8
Medium (6'3") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Performance +6, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Don Altham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a faded coat and loose pants complete with feathered hat. He has a small bristly mustache and wavy red hair. He has brown eyes and a brown hat with a black feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Bricklayer, Don learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Passionate, Entrepeneur. Bonds: Job, In love, Debt. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Don Altham, Male Human Cleric 8
Medium (5'2") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Arcana +4, Insight +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 800 gp.


Social Check DCs


Gunter Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His head has been shaved. His eyes, though not visible through his cowl, are violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and regain custody of his daughter

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Family, Adventurer, Has a crush. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Gunter Blakely, Male Human Ranger 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 11 (+0)18 (+4)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 50 gp.


Social Check DCs

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