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NPC Generator

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Advanced [show]


Boddynock Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" southern man, he prefers to wear tan clothing when he does not wear armor. He wears his chestnut hair down. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the south to a Miller, Boddynock learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Shy, Greedy. Bonds: Job. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Boddynock Ironhide, Male Gnome Expert 3
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Lewis Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple brown robe with white stripes complete with hood. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To be a Miner again; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Criminal record, Adventurer. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Lewis Eastaughffe, Male Human Ranger 10
Medium (6'3") Human, Lawful Evil (CR 10)
Armor Class 11
Hit Points 78 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 19 (+4)15 (+2)
Skills Deception +6, Investigation +5
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vonbin Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. His red hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of northern immigrants he idolized his father. His first spouse was a Miner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.

Motivation: To pay off his debts; and he desires power and/or immortality

Ideals: Optimist. Bonds: Family, Immigrant, Adventurer, Debt. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Vonbin Holderhek, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 90 gp. 2 Holy water.


Social Check DCs


Seven Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His orange fur is singed and shortened. He has a tattooed face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Seven was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wishes to resurrect an old love

Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Poor, In love. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Seven Of Spirit, Male Tabaxi Wizard 6
Medium (6'5") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Arcana +6
Senses Passive Perception 13
Languages Common, Sylvan, Terran, Gnome
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 1000 sp. Brown-green garnet (50 gp). Lapis lazuli (7 gp). White pearl (50 gp). 1 Minor magic item.


Social Check DCs

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