Dustin Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his tan robe and has his kukri always slung over his shoulder. His blonde hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He loves telling others what to do and how they should feel about things. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Dustin was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Criminal record, Family. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 27000 sp. Alexandrite (600 gp). Eye agate (12 gp). Bloodstone (60 gp). 1 Minor magic item.
Bernard Gentry, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Bernard was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Philantrophist. Bonds: Adventurer, Attractive. Occupation: Spy
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +5
Possessions: 3000 cp. Onyx (60 gp).
Bharash Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise red.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Miller, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1000 sp. Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item.
Left-Handed Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His orange fur is kept up in a ponytail inside a deerstalker hat. His otherwise smooth face is marked with small tiny scars.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Left-Handed would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Military, Religious. Occupation: Priest
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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