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NPC Generator

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Advanced [show]


Ahrim Wary, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large green mantle and cape that has been intricately interwoven into his blue robe. His brown hair is lengthy and is close to two feet long. His red eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Ahrim Wary, Male Tiefling Rogue 4
Medium (6'4") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Pog Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He likes to wear ponchos typically of a light grey in addition to tight pants, and his gloved hand is found clutching a sickle. He wears a Stetson hat to hide his balding. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of brigands once and for all.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.

Motivation: Expand his business; and he's attracted to the pc

Ideals: Gifted. Flaws: Addict. Bonds: Nature, Enemies, Has a crush, Job. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Pog Nucklestamp, Male Gnome Sorcerer 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 19 (+4)9 (-1) 14 (+2)11 (+0)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. Eye agate (13 gp).


Social Check DCs


Robert Hale, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. He has hazel eyes and a green hat with a black feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Sensitive. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Robert Hale, Male Human Sorcerer 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 6000 cp.


Social Check DCs


Horza Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a violet coat over a green low-cut shirt, and a deerstalker hat upon his head. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has styled his black hair well, parting it to the left. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also has developed a complete distrust of the Barkeep profession.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a daughter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Rich, Job, In love, Adventurer. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Horza Badger, Male Half-Orc Fighter 7
Medium (6'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 60000 cp.


Social Check DCs

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