Vlorn Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears green painted combat armor at almost all times. He wears his red hair down. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Vlorn hails from a village terrorized by giants. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by giants. Vlorn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Flaws: Shy. Bonds: Attractive, Military, Enemies. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 11)
Armor Class 13
Hit Points 82 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 17 (+3) | 18 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Giant, Orc, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 900 gp. 1 Minor magic item.
Torinn Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears blue cloth garments or leather armor. He has wavy bronze crest. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Slave Trader
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 13)
Armor Class 11
Hit Points 80 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 900 pp. Smoky quartz (20 gp). Golden yellow topaz (800 gp). Rhodochrosite (7 gp). Banded agate (7 gp). Rock crystal (20 gp). Malachite (7 gp). Alexandrite (800 gp). Deep blue spinel (800 gp). Chrysoberyl (110 gp). Violet garnet (800 gp).
Shifting Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is dressed in an above average manner. His black fur is thinning but still full. His eyes are a pleasant blue.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A powerful wizard made him what he is. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac.
Flaws: Forgetful. Bonds: Attractive, Criminal record, Mentor, Immigrant. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 75 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 12 (+1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 1000 gp. Gold and ruby ring (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (1500 gp). Gold and topaz bottle stopper cork (1200 gp).
Conrad Clifton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His deerstalker hat is riddled with cuts and holes. His eyes are blue and he is always smoking a pipe.
Personality: He has always had a great fascination with Human culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a criminal king-pin and mafia family His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Racist. Bonds: Rich, Criminal record, Religious. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 25 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 190 pp. Golden pearl (160 gp). 1 Minor magic item. 1 Minor magic item.
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