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NPC Generator

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Seed

Advanced [show]


Don Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. His brown eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a necromancer, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Fearful. Bonds: Poor, Criminal record, Mentor. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Don Berkeley, Male Human Aristocrat 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Az-Rans Spalding, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a violet broad hat and violet clothes. With bright black hair and a scraggly beard. He wears large thick round spectacles.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: A deep hatred of dire rats; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Racist. Bonds: Slave, Job, Enemies. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Az-Rans Spalding, Male Half-Orc Bard 7
Medium (6'1") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man wears a grey costume with the symbols of luck on his torso. His brown hair is lengthy. His eyes, though not visible through his cowl, are gray.

Personality: He loves telling others what to do and how they should feel about things. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the east, but his parents moved at a very young age to the north. Gardain was born on a far eastern forest where he grew up under the tutelage of his father, an expert Herbalist. He was granted psionic powers by his dying sister.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Opinionated, Gifted. Flaws: Impulsive. Bonds: Immigrant, Rich. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Gardain Bofdann, Male Dwarf Adept 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)11 (+0) 8 (-1)7 (-2)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 1 Everburning torch.


Social Check DCs


Scrag Hornsby, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green broad hat and green clothes. He has wavy silver hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his mother.

History: Scrag was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Scrag began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Entrepeneur. Flaws: Shy, Addict. Bonds: Attractive, Enemies. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Scrag Hornsby, Male Half-Orc Expert 7
Medium (6'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Acrobatics +6, History +6
Senses Passive Perception 11
Languages Common, Orc, Halfling, Infernal, Auran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +6

Possessions: Chrysoprase (30 gp). Obsidian (13 gp). White pearl (50 gp). Amethyst (50 gp).


Social Check DCs

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