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NPC Generator

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Henk Brixton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears a brown cloak and cross-gartered grey stockings. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of western immigrants he idolized his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant, Criminal record. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Henk Brixton, Male Half-Orc Sorcerer 11
Medium (5'6") Half-Orc, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 34 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2900 gp. Golden circlet with four aquamarines (1000 gp). Gold dragon comb with red garnet eye (500 gp). Silver ewer (80 gp). An abacus with copper, silver and gold markers (90 gp).


Social Check DCs


Târz Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a black poncho over his likewise colored trousers and shirt. He is bald on top and has large brown tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Târz is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. In his 12th year, his parents were killed by a orcs raid, leaving Târz alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

Târz Cumberbatch, Male Half-Orc Warrior 7
Medium (5'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 16 (+3)6 (-2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 30 pp. Blue sapphire (500 gp). Fire opal (500 gp). Moss agate (12 gp). Iolite (30 gp).


Social Check DCs


Dabbledob Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a black costume with the symbols of death on his torso. His moppish black hair is in a traditional bowl cut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to loving parents in a slum to the north. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Dabbledob began to lead the lost caravan. He became a Mortician soon after.

Motivation: Many goblins want him driven away; and he wants revenge against goblins

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies, Poor. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Dabbledob Murnig, Male Gnome Sorcerer 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Nature +2, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 500 gp. Jasper (60 gp). Malachite (9 gp).


Social Check DCs


Cressel Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. He wears a deerstalker hat to hide his balding. His red eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Fisher, his father struggled to pay the bills. Cressel was born on a far southern island where he grew up under the tutelage of his father, an expert Animal Trainer. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Cressel Judgment, Male Tiefling Commoner 7
Medium (6'4") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)17 (+3) 12 (+1)15 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 300 gp. Lapis lazuli (15 gp). Jasper (50 gp). Golden yellow topaz (1000 gp).


Social Check DCs

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