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NPC Generator

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Advanced [show]


Nuraval Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His head has been shaved. His eyes are blue and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Ploughman, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Flaws: Ugly, Antagonistic, Secretive. Bonds: Poor, Criminal record. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Nuraval Stoutale, Male Dwarf Warrior 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Sard (40 gp).


Social Check DCs


Naal Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a halberd on his belt. His blonde hair is still thick. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Naal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Emotional, PTSD. Bonds: Adventurer, Mentor. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Naal Xiloscient, Male Elf Ranger 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 sp.


Social Check DCs


Ombul Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His amber eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Spy for hire.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Opinionated. Flaws: Shy, Fearful. Bonds: Nature, Job. Occupation: Spy

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ombul Stonebridge, Male Halfling Sorcerer 8
Small (3'4") Halfling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 14 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1500 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). Silver ewer (100 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rurik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his brown robe and has his whip always slung over his shoulder. His hair is blonde and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly. Bonds: Guardian, Criminal record, Rich, Debt. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

Rurik Torevir, Male Dwarf Commoner 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 20 (+5)14 (+2) 10 (+0)12 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp. 1 Climber’s kit.


Social Check DCs

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