Valafar Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy silver hair. He tend to wears goggles to shield his eyes.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Valafar was raised in a hard working conservative environment. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Flaws: Ugly. Bonds: Enemies, Slave, Job, Adventurer. Occupation: Blacksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
Possessions: 500 gp. Chrysoberyl (100 gp). Malachite (6 gp).
Bertram England, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. He has a very tight haircut. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Bertram studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up sai and armor he uses now. He was granted arcane powers by his dying sister.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Justice, Gifted. Flaws: Shy. Bonds: Rich, Nature. Occupation: Laborer
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: Just what you see.
Oloric Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His eyes are hazel and he is always smoking a pipe.
Personality: Overbrimming with self-confidence, Oloric isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of southern immigrants he idolized his father. His childhood dream was to be a Dilettante, but he was a colossal failure. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he is unsatisfied with his job
Ideals: Impeccable. Flaws: Forgetful. Bonds: Rich, Immigrant, Job. Occupation: Barber
Voice: Stutters
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Brass mug with jade inlays (400 gp).
Fargas Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He has a moderate pudge and is not very fit. His white hair, when down, is lengthy. His violet unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 14th year, his parents were killed by a orcs raid, leaving Fargas alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: A deep hatred of orcs; and he is greedy
Ideals: Disciplined. Flaws: Disease, Antagonistic. Bonds: Rich, Enemies. Occupation: Jeweler
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 43 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 10 (+0) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Druidic, Elven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 80 pp. Brown-green garnet (70 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

