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NPC Generator

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Advanced [show]


Gerbo Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, he is an attractive figure. He wears bulky grey painted plate armor. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes peer out from beneath his small grey hat.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the west to a Weaver, Gerbo learned a great deal about his mother's area of expertise. He worked as a nervous Weaver and found it very stressful. He has worked as a Weaver like his mother before him.

Motivation: To be a Dyer again; and expand his business

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Gerbo Glittergem, Male Gnome Druid 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp.


Social Check DCs


Cressel Horror, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. He has done his best to style his purple hair to look like a famous performer. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.

History: Cressel was born the youngest of three triplets. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 12 years.

Motivation: He wants to get laid; and marry his brother to traveling adventurers

Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Family, Job, Has a crush. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Cressel Horror, Male Tiefling Sorcerer 2
Medium (6'6") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 8 (-1)18 (+4)
Skills Arcana +4, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Anselm Tindall, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. His hair is long and chestnut with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. During his travels, Anselm and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anselm discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anselm fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Servant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Tindall, Male Human Bard 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aramil Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair has been sun bleached extensively. He wears an eyepatch.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of dire rats once and for all.

History: Aramil lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Knight job and began his own company from there.

Motivation: He wants revenge against dire rats; and expand his business

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Aramil Tiltathana, Male Elf Barbarian 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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