Glim Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in white turtlenecks beneath a brown coat with blue slacks. His auburn hair and beard is wavy and long. He has a dull look in his brown eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To clean up the streets; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Fearful. Bonds: Criminal record, Adventurer, Guardian. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 20 (+5) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Draconic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 23000 cp. Eye agate (14 gp). Tiger eye turquoise (14 gp).
Fonkin Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of daggers on his belt, each one with a emerald on the hilt. His hair is short and golden. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Military, Slave. Occupation: Baker
Voice: Whispers
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Celestial, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Zogdûsh Shelley, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. His hair is always cut to a buzz. His green eyes dart from person to person.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Architect in town.
History: When he was but 7 years old his parents immigrated from the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zogdûsh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zogdûsh. He has achieved small success as a Architect.
Motivation: To be a Bounty Hunter again; and wants to open a new tavern
Ideals: Athletic. Bonds: Job, Immigrant, Criminal record, Rich. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 55 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Freshwater pearl (7 gp). Fire opal (400 gp).
Ar-Karo Watson, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His long blonde hair reaches down to his waist. He has a tattooed face.
Personality: Ar-Karo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is an amazing painter.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Ar-Karo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ar-Karo's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Ar-Karo and his spouse have recently divorced.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable, Gifted, Artistic. Flaws: Antagonistic. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5
Possessions: 200 gp. Red garnet (100 gp). Tiger eye turquoise (4 gp). Lapis lazuli (4 gp).
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