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NPC Generator

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Advanced [show]


Mûzglob Jacobs, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple white line shooting up and back down. His golden hair is cut short. His eyes, though not visible through his cowl, are green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Justice, Professionalism, Gifted. Bonds: Religious. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Mûzglob Jacobs, Male Half-Orc Commoner 12
Medium (6'6") Half-Orc, Lawful Good (CR 12)
Armor Class 11
Hit Points 54 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 100 pp. Iolite (30 gp). Sard (30 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Wellington, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. He keeps his long auburn hair kept up in a rat tail. His gray unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east his family was never financially stable. He moved out south to avoid the crime he committed. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Job, Poor, Criminal record. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Bertram Wellington, Male Human Aristocrat 8
Medium (5'11") Human, Lawful Evil (CR 8)
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Wrenn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. His white hair is drawn into a tight pony tail with a cross scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted from career to career and currently works as a Assassin.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Wrenn Gummen, Male Gnome Paladin 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)15 (+2) 17 (+3)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Ogthrak Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many green ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His silver hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Ogthrak Compton, Male Half-Orc Wizard 9
Medium (5'7") Half-Orc, Neutral Good (CR 9)
Armor Class 11
Hit Points 38 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 17 (+3)12 (+1)
Skills Arcana +2, Stealth +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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