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NPC Generator

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Advanced [show]


Sun Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'10" eastern man, he wears a white shirt with thin black vertical stripes and green pants. He sports a flattop fur cut. He has amber eyes and a white hat with a black feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Shepherd business at a young age. He dropped out of school before completing his studies. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: He desires power and/or immortality; and he is wracked by social anxiety

Ideals: Logical. Flaws: Depressed, Fearful. Bonds: Job, Adventurer. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Sun Of Spirit, Male Tabaxi Commoner 5
Medium (6'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)9 (-1) 17 (+3)14 (+2)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. Silver ewer (100 gp). Solid gold idol (300 gp). Large well-done wool tapestry (200 gp). A roughly beaten golden orb (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" western man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has white hair. His blue eyes peer out from beneath his wide-brimmed black hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Optimist, Impeccable. Flaws: Mundane, Fearful. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Barendd Goldfinder, Male Dwarf Cleric 9
Medium (4'5") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 86 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)14 (+2) 16 (+3)13 (+1)
Skills Athletics +4, History +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1300 gp. Zircon (40 gp). Rock crystal (40 gp). Chrysoberyl (50 gp). Black pearl (500 gp). Golden yellow topaz (500 gp). Violet garnet (500 gp). Violet garnet (500 gp).


Social Check DCs


Shedinn Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his black crest to look like a famous performer. His gold eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.

History: When he was but 7 years old his parents immigrated from the west. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.

Motivation: To end his boredom; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Immigrant, Religious. Occupation: Farmer

Voice: Low range voice

Attributes [hide]

Shedinn Baharoosh, Male Dragonborn Barbarian 4
Medium (6'5") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)17 (+3) 18 (+4)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common, Infernal, Undercommon, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Wiggens Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. Beneath his clothing is a huge mess of scar tissue. His hair is blonde, silky, and of moderate length. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a crush on the local Slave Trader; and he would like to get married and retire

Flaws: Hedonist, Disease. Bonds: Slave, Attractive, Has a crush. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Wiggens Daergel, Male Gnome Adept 3
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)14 (+2) 9 (-1)14 (+2)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome, Terran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). A roughly beaten golden orb (160 gp).


Social Check DCs

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