Thorin Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a white tunic with green highlights, and long black pants that bunch up around his shoes. With a patchy chestnut beard and wild chestnut hair. He wears a mask on his face.
Personality: Thorin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Expand his business; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Job, Enemies. Occupation: Performer
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 9)
Armor Class 14
Hit Points 76 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 50 pp. Rock crystal (70 gp). Banded agate (6 gp). Jade (150 gp). Chrysoberyl (150 gp). Rose (70 gp).
Tim Reid, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He is portly but not overly obese. His black hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Tim was raised in a hard working conservative environment. A freak accident while working with his Cartwright father left him crippled. He became a Weaver soon after.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Ugly, Forgetful, Disease. Bonds: Job, Adventurer. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 900 gp.
Akmen Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear flannel. He has moderate length purple hair. He has a dull look in his white eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.
History: Sold as a small child to a brothel owner, Akmen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Job, Rich. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gormogord Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears silk and lounges about seductively. His auburn hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Bricklayer, and he later adopted a second daughter.
Motivation: To reunite with his absent mother; and to find somewhere to settle down
Ideals: Optimist, Artistic. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Bricklayer
Voice: Loud with bravado
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 20 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


