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Advanced [show]


Kerkad Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his halberd. He carries with him a set of halberds, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He sports a flattop crest cut. His skin is flawless and his red eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Fighting. Flaws: Mundane, Lazy. Bonds: Attractive. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Kerkad Tiammanthyllish, Male Dragonborn Rogue 13
Medium (6'1") Dragonborn, True Neutral (CR 13)
Armor Class 10
Hit Points 72 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +4

Possessions: 100 pp. Bloodstone (50 gp). Citrine (50 gp). Banded agate (6 gp). Black star sapphire (1100 gp). Aquamarine (1400 gp). Jasper (50 gp). Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His hair is silver and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. He is a ruthless business man, a trait he acquired from his mother.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and retire the richest man in the south

Ideals: Entrepeneur, Gifted. Flaws: Insomniac, Addict. Bonds: Attractive. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Morkral Silverstone, Male Dwarf Warlock 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)13 (+1) 14 (+2)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 600 sp.


Social Check DCs


Qemuel Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length red hair. He has a dull look in his silver eyes.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: Qemuel was born in the east. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Persistence. Flaws: Hedonist. Bonds: Immigrant, Military. Occupation: Carpenter

Voice: Slow speaker

Attributes [hide]

Qemuel Mayhem, Male Tiefling Paladin 3
Medium (6'4") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alex Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His tied-back hair is black. His eyes are likewise violet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Shy, Secretive, Depressed. Bonds: Rich. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Alex Breeden, Male Human Fighter 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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