Baern Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He sports a flattop hair cut. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Farmer profession.
History: Baern hails from a village terrorized by drow. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Job, Enemies. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 110 gp. A delicate silver chain set with a tourmaline (70 gp).
Oloric Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep black leather and dull white iron scale mail, and sports empty pouches on his belt. His black hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.
History: Born to a Mayor, his mother struggled to pay the bills. He dropped out of school before completing his studies. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 18 (+4) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Celestial, Infernal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Rose (70 gp). Brown-green garnet (80 gp).
Tûmûg Acton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his kukri ready. His hair is long and golden with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His eyes, though not visible through his cowl, are violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. Some 4 years later his spouse died after the birth of his son. Heartbroken, Tûmûg never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Seeks redemption.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, In love, Criminal record. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: Sard (60 gp).
Mindartis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He keeps his chestnut hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a brothel owner, Mindartis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. After a long history of fighting, Mindartis and his spouse have recently divorced.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Addict, Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 71 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Undercommon, Gnome
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Rock crystal (20 gp). Sardonyx (20 gp). Banded agate (14 gp). Alexandrite (600 gp). Red-brown spinel (120 gp). Chrysoberyl (120 gp). Sardonyx (20 gp). Aquamarine (600 gp). Deep green spinel (120 gp). Fiery yellow corundum (1500 gp). 1 Minor magic item. 1 Minor magic item.
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