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NPC Generator

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Advanced [show]


Drifting Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His red fur is smooth and relatively long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle; and tabaxi compassion

Ideals: Optimist. Flaws: Ugly, Racist, Insane, Depressed. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Drifting Buttons, Male Tabaxi Expert 14
Medium (6'2") Tabaxi, Lawful Good (CR 14)
Armor Class 13
Hit Points 60 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Sleight of Hand +8, Survival +8
Senses Passive Perception 13
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 5000 gp. Sapphire pendant on gold chain (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Charles Barclay, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His tied-back hair is white. His blue eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north his family was never financially stable. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Fearful, Mundane. Bonds: Poor, Family. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Charles Barclay, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Large well-done wool tapestry (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).


Social Check DCs


Theodoric Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His white hair is smooth and relatively long. His blue unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: To be a Sellsword again.

Flaws: Disease, Insomniac. Bonds: Attractive, Job, Nature. Occupation: Butcher

Voice: Rolls R's

Attributes [hide]

Theodoric Floshem, Male Half-Elf Cleric 1
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 6000 cp. Red garnet (120 gp).


Social Check DCs


Kite Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries falchions. He wears his black fur up. His eyes are likewise copper.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Kite was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kite's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Justice. Flaws: Antagonistic, Disease. Bonds: Mentor, Rich. Occupation: Beggar

Voice: Spits and sputters

Attributes [hide]

Kite Of Snakes, Male Tabaxi Paladin 4
Medium (6'6") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 15 (+2)17 (+3)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Minor magic item.


Social Check DCs

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