Patrin Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear grey tank tops with green pants. He sports a flattop crest cut. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He comes from a rich western family. A gifted student he started as a Carter, but he got bored and became a Brewer. He then took over the family business and is one of the better Brewer for hire.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Fighting, Justice. Bonds: Rich, Job. Occupation: Brewer
Voice: Strong lisp
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 gp.
Alston Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his dagger always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a blonde handlebar mustache and slicked back blonde hair. His thin eyebrows rest above his beady violet eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: From birth he was tutored by a cruel and relentless mentor. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Alston was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Ugly, Emotional. Bonds: Enemies, Mentor, Immigrant. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. 1 Thunderstones. 3 Tanglefoot bags. 3 Antitoxin. 1 Alchemist’s fire.
Ulblyn Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently the stress of being a Tailor has made it difficult for him to sleep.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Insomniac. Bonds: Attractive, Family, Job, Military. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2000 cp.
Tarhun Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a green small hat and green clothes. His right hand appears badly burned and disfigured. His brass crest is lengthy. His eyes, though not visible through his cowl, are gold.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's looking for his big break; and money/treasure
Ideals: Disciplined, Persistence. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Fisher
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp.
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