Cimer Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an entirely red suit with brown socks and a vest with buckled shoes. He has dyed his greying purple hair a little too much giving a sharp purple color. He has a dull look in his red eyes.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. The war was a terrible time for him, and Cimer does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Cimer was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Flaws: Ugly, Racist, Depressed. Bonds: Poor, Military. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valafar Death, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. His clothes are grease stained in places. His red hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: Calm and collected, he is a well trained Crown-heir. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a mechanic, and taught him how to fix just about anything. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: To be a Fisher again.
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Crown-heir
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Orc, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hobart Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a faded coat and loose pants complete with broad hat, and a wedding ring on his right hand. He has red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.
History: Hobart was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: Wishes to resurrect an old love.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: In love, Attractive, Poor. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Giant, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 4000 cp. Jasper (70 gp). Lapis lazuli (13 gp).
Nadarr Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants. His crest is silver, silky, and of moderate length. His eyes are a pleasant red.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the north, but his parents moved at a very young age to the south. Nadarr abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 gp. Deep green spinel (50 gp).
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