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NPC Generator

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Patrick Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a worn and beaten armor. His black hair is thinning but still full. His ears are large.

Personality: He is irascible and easily irritated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Disease. Bonds: Has a crush, Adventurer. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Patrick Ariessus, Male Half-Elf Paladin 2
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Ignan, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 9000 cp. Rhodochrosite (16 gp). Banded agate (16 gp). Sard (20 gp).


Social Check DCs


Naal Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a tight fitting grey shirt and pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant blue.

Personality: Abrasive and pushy, he has a hard time making friends. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. Naal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he is greedy

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Nature, Rich. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Naal Ilphelkiir, Male Elf Sorcerer 1
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Draconic, Aquan, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Red-brown spinel (160 gp).


Social Check DCs


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes peer out from beneath his deerstalker pastel hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Slave, Adventurer. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Gomory Gentry, Male Human Commoner 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 9 (-1)10 (+0)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Frederick Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. His brown hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Passionate, Logical. Bonds: In love, Nature, Job. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Frederick Roscoe, Male Human Druid 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 8 (-1)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs

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