Curran Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs, and carries spears. He has a very tight haircut. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His father raised him in a mountain cabin. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Unemployed
Voice: Soft and mumbly
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 700 gp.
Arumawann Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Locksmith uniform. He carries a battered ceremonial dagger and tarnished pickaxe as well. He keeps his chestnut hair in a pixie cut. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.
History: Born to a Doctor, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Job, Poor. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 80 gp. Tourmaline (120 gp). 1 Backpack.
Nimble Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan deerstalker hat and tan clothes. His cinnamon fur is still thick. His eyes are a pleasant hazel.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a ruthless business man, a trait he acquired from his father.
History: He was born in a small plains village. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Passionate, Entrepeneur. Bonds: Nature, Job, Adventurer. Occupation: Sage
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2900 sp. Chrysoberyl (50 gp). Zircon (40 gp).
Carrie Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. He keeps his auburn hair in a flapper bob. His blue eyes peer out from beneath his wide-brimmed black hat.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now owns his own business.
Motivation: Money/treasure; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Justice. Flaws: Disease. Bonds: Job, Rich. Occupation: Sailor
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Goblin
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 150 pp. Rock crystal (30 gp). Alexandrite (400 gp). Smoky quartz (30 gp). Tourmaline (50 gp). Hematite (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!
