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NPC Generator

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Advanced [show]


Solomon Stanford, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Fisher uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His silver hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Solomon will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small plains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Extrovert, Opinionated. Bonds: Job, Attractive, Nature. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Solomon Stanford, Male Human Fighter 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is chestnut and curly. His gray unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: He was raised in a white middle class family as the only child. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the south; and wants to have a good time and be beloved

Ideals: Entrepeneur, Optimist, Persistence. Flaws: Disease, Mundane. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Gerard Brownrigg, Male Human Barbarian 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Cask Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear tan pants and tee shirts. He is muscular with a powerful set of arms. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Sold as a small child to a brothel owner, Cask was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Masseuse, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Brewer

Voice: Spits words with contempt

Attributes [hide]

Cask Shoe, Male Tabaxi Fighter 3
Medium (6'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2300 sp. Lapis lazuli (5 gp). Banded agate (5 gp). Azurite (5 gp).


Social Check DCs


Shivering Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His fur is beige and very short. His eyes are likewise hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a rivalry with the Church that dominates his actions; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Depressed. Bonds: Adventurer, Religious. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Shivering Mist, Male Tabaxi Ranger 2
Medium (6'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)14 (+2) 11 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 290 gp. Gold and topaz bottle stopper cork (300 gp).


Social Check DCs

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