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NPC Generator

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Advanced [show]


Dûsh Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears silk and lounges about seductively. His silver hair is lengthy. His fierce brown eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dûsh took refuge in the ruined castle and found the beat up scythe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge.

Flaws: Shy. Bonds: Attractive, Enemies, Rich, Nature. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Dûsh Ridley, Male Half-Orc Warlock 7
Medium (6'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 16 (+3)6 (-2)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 50000 cp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item.


Social Check DCs


Hadarai Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This northern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. He sports a flattop hair cut. He has green eyes.

Personality: This man loves music and to teach people music more than just about anything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Priest, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: Elven compassion.

Ideals: Artistic. Flaws: Forgetful. Bonds: Attractive, Poor, Immigrant. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Hadarai Selevarun, Male Elf Adept 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Arcana +3
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Pirithin Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His tied-back hair is white. He has several tiny jet earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses divination through singing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Rich, Mentor, Slave. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Pirithin Fastfoot, Male Halfling Bard 11
Small (3'4") Halfling, Chaotic Good (CR 11)
Armor Class 13
Hit Points 67 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 16 (+3)12 (+1)
Skills Medicine +7, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 30000 sp.


Social Check DCs


Immeral Othronus, Male Elf [Permalink]

Personal [hide]

Description: This man is dressed in a clean green cloak covering his clean studded leather. He is muscular with a powerful set of arms. He wears his silver hair up. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the south, but his parents moved at a very young age to the west. He was an apprentice working in his mother's forge. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Bonds: Job, Adventurer, Immigrant. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Immeral Othronus, Male Elf Warrior 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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