Raam Idea, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He keeps his long purple hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Raam has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To clean up the streets; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Guardian. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
River On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His black fur is thinning but still full. This blue eyed northerner is not easily forgotten.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Around other people he will do his best to conceal his emotions and appear jolly.
History: River was born with his father's beautiful face. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. He has achieved small success as a Barkeep.
Motivation: He has a crush on the local Body Guard; and further expansion of business
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Has a crush. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 350 gp. 1 Half-Plate.
Habor Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is dressed in earthy colors with a black and yellow handkerchief worn on his right side. His whole body is exceptionally muscular. His black hair is long and unkept. His black eyes peer out from beneath his Stetson black hat.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of southern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Habor took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his old friends
Flaws: Ugly, Impulsive. Bonds: Immigrant, Criminal record, Nature, Adventurer. Occupation: Sage
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Red spinel (160 gp). Rock crystal (80 gp). Brown-green garnet (160 gp).
Lubash Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears blue trousers with white and black striped suspenders. He wears various colorful collared shirts. His moppish silver hair is in a traditional bowl cut. He has hazel eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.
History: He got into the Dilettante business at a young age. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Dilettante for hire.
Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Dilettante
Voice: Soft and mumbly
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
