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NPC Generator

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Advanced [show]


Balam Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he typically wears blue cloth garments or leather armor. He keeps his chestnut hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He exudes charisma. He is a tour de force of persuasion. His job bores him to no end. He has decided to make it more interesting.

History: Balam was born in the west. At a young age he loved to build and create. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Persistence. Bonds: Attractive, Adventurer, Criminal record. Occupation: Bookbinder

Voice: Scandinavian accent

Attributes [hide]

Balam Tolerance, Male Tiefling Monk 8
Medium (6'5") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Insight +3, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Fulbar Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He sports a flattop hair cut. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his father. Fulbar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home.

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Navigator

Voice: Timid voice

Attributes [hide]

Fulbar Glenfellow, Male Halfling Monk 9
Small (3'0") Halfling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 74 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)14 (+2) 17 (+3)13 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Elven, Gnome
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cimer Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. His chestnut hair is slicked back into a classic pompadour. He has gold eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Bonds: Attractive, Job, Slave, Poor, Criminal record. Occupation: Masseuse

Voice: Switch between two voices

Attributes [hide]

Cimer Ennui, Male Tiefling Aristocrat 2
Medium (6'9") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 12 (+1)17 (+3)
Skills Intimidation +5, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Deep green spinel (130 gp). Malachite (16 gp). Moonstone (70 gp).


Social Check DCs


Gerald Kent, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, violet, dusty cloak. His silver hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Fearful, Racist. Bonds: Adventurer, Job. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Kent, Male Human Sorcerer 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 10 (+0)17 (+3)
Skills Arcana +5, Athletics +3
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 30 gp. Red-brown spinel (110 gp).


Social Check DCs

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