Bulzo Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: Bulzo is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 3 years old his parents immigrated from the west. Bulzo was born on a far western desert where he grew up under the tutelage of his mother, an expert Ploughman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Depressed, Hedonist, Ugly. Bonds: Immigrant, Rich. Occupation: Ploughman
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 52 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 16 (+3) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Mamnen Patience, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears green painted combat armor at almost all times. He keeps his brown hair in a pixie cut. He has gold eyes and a green hat with a black feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a Stableman, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Spy
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Druidic, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Azurite (16 gp). Red garnet (120 gp). 1 Minor magic item.
Orsik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.
History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Poor, Attractive, Religious. Occupation: Mason
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 60 gp. Eye agate (9 gp). 1 Chain shirt.
Uthemar Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is dressed in a clean brown cloak covering his clean studded leather. His whole body is exceptionally muscular. He wears his brown hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has dedicated himself to building a better village for his children.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he's looking for his big break
Ideals: Philantrophist. Bonds: Immigrant, Criminal record, Enemies, Adventurer. Occupation: Farmer
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 79 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 600 gp. Chalcedony (30 gp). Moss agate (11 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp). Obsidian (11 gp). Star ruby (400 gp). Onyx (30 gp). Carnelian (30 gp). 1 Minor magic item.
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