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NPC Generator

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Advanced [show]


Druuk Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy green suit. His hair is chestnut and curly. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Dyer, Druuk learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: PTSD. Bonds: Attractive, Poor, Job, Religious. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Druuk Ainsworth, Male Half-Orc Ranger 7
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Orc, Giant, Terran
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Black pearl (1200 gp). Red garnet (90 gp). Golden yellow topaz (1200 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tethren Grace, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. He has purple hair. He wears an eyepatch.

Personality: Stoic and calm, he prefers to meditate than take action. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A powerful slaver made him what he is. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Tethren Grace, Male Tiefling Warrior 18
Medium (5'11") Tiefling, Lawful Evil (CR 18)
Armor Class 13
Hit Points 154 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Deception +9, Religion +7
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3

Possessions: 700 pp. Alexandrite (800 gp). Aquamarine (800 gp). Amber (120 gp). Black pearl (800 gp). Obsidian (14 gp). Jasper (70 gp). Obsidian (14 gp). Alexandrite (800 gp). Deep blue spinel (800 gp). Zircon (70 gp). Azurite (14 gp). Azurite (14 gp). Black star sapphire (800 gp). Alexandrite (800 gp). Star rose quartz (70 gp). Rose (70 gp). Peridot (70 gp). Violet garnet (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Uraim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. His red hair is matted, messy, and big. This brown eyed northerner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a necromancer, Uraim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Uraim and his spouse have recently divorced.

Motivation: Many goblins want him driven away; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Mentor, Religious. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Uraim Aranore, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 18 (+4)15 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 210 gp.


Social Check DCs


Gerald Chatham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. He wears his silver hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Stableman, his mother struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire; and wants his loneliness to end

Bonds: Attractive, Has a crush, Military, Poor, Nature. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Gerald Chatham, Male Human Warrior 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 150 gp.


Social Check DCs

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