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NPC Generator

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Advanced [show]


Roondar Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is renowned for his bright blue suits and hats. He has a hunchback. His tied-back hair is red. He has gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Roondar grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Ugly, Antagonistic, PTSD. Bonds: Adventurer, Criminal record. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Roondar Glittergem, Male Gnome Cleric 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)14 (+2) 16 (+3)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Rimmon Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy blue pantaloons and a green scarf. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His black eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: Born in the west to a Apothecary, Rimmon learned a great deal about his father's area of expertise. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Apothecary for hire.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Pacifist. Flaws: Depressed, Insane. Bonds: Job, Rich. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Rimmon Principle, Male Tiefling Barbarian 8
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)15 (+2) 11 (+0)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp. Malachite (4 gp). Deep blue spinel (300 gp). Lapis lazuli (4 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large black jacket. With a patchy silver beard and wild silver hair. His eyes, though not visible through his cowl, are gray.

Personality: He speaks before he thinks and is too direct. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the south to a Stylist, Gimurt learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by giants. Gimurt was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Expand his business; and to pay off his debts

Flaws: Impulsive. Bonds: Family, Job, Enemies, Debt. Occupation: Stylist

Voice: Pronounces O like U

Attributes [hide]

Gimurt Lutgehr, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)18 (+4) 15 (+2)11 (+0)
Skills Medicine +4, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Abyssal, Sylvan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Randal Snape, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He sports a long black beard, and similarly colored long hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He acts crazy and hedonistic. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Randal was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He has recently gotten a pet goose that steals things from people.

Motivation: He has a crush on the local Sculptor; and he wants to get laid

Flaws: Hedonist. Bonds: Attractive, Military, Criminal record, Has a crush. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Randal Snape, Male Human Commoner 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 gp.


Social Check DCs

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