Mûglûk Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a large white jacket. He wears a colorful flower in his chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Aggressive, abrasive, and angry, Mûglûk embodies much of what other species detest in the Half-Orcs. He would rather hide behind his crafts than deal with other people.
History: He was raised in a white middle class family as the only child. He has had some formal writing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Artistic. Flaws: Antagonistic, Shy, Mundane. Bonds: Poor, Attractive. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 31 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 1 Minor magic item.
Arannis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He has a large green mantle and cape that has been intricately interwoven into his black robe. He has a red handlebar mustache and slicked back red hair. His eyes are gray and catlike.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born blind and as such lacked many opportunities for work. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He became a Sellsword soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Job. Occupation: Sellsword
Voice: Pronounces O like U
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 13)
Armor Class 15
Hit Points 81 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 21 (+5) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 4000 gp. Blue star sapphire (1600 gp). Hematite (7 gp). Chrysoprase (60 gp). Chrysoprase (60 gp). Golden yellow topaz (1500 gp). Chrysoberyl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrex Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who likes to wear ponchos typically of a light red in addition to tight pants, he is not a threatening figure. His green crest is lengthy and is close to two feet long. His thin eyebrows rest above his beady red eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adrex took refuge in the old dungeon and found the beat up mace and armor he uses now. He now spends his time doing works of charity.
Motivation: He's in love; and he wants to get laid
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Nature, Mentor, Has a crush. Occupation: Unemployed
Voice: Timid voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 13 (+1) | 11 (+0) | 18 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Undercommon, Goblin, Halfling
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 400 gp. Sard (60 gp). Moonstone (60 gp). Chrysoprase (60 gp). Star rose quartz (60 gp).
Azaki Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears bulky white painted plate armor. His auburn hair, when down, is lengthy. His green eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Azaki embodies much of what other species detest in the Elves. He is a very good compulsive liar and kleptomaniac.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Azaki managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is a bit of a kleptomaniac.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Religious, Rich. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Bullseye lantern. 1 Average lock. 1 Masterwork Thieves’ tools.
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